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All
the OpenGL patches for Unreal Tournament made by Chris Dohnal. |
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All the patches and sourcecodes were made by Chris Dohnal, his website
can be found here:http://cwdohnal.home.mindspring.com/utglr
Obviously you should install the latest version which can be found on
top of the page. Below that are the older available versions and the sourceodes
if available.
| utglr34.zip |
Latest Version |
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Unreal
Tournament
utglr34.zip Details
To be able to run the S3TC textures under D3D8 you need to install
this patch. |
| utglr33.zip |
Older Version |
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 |
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Unreal
Tournament
utglr33.zip Details
To be able to run the S3TC textures under OpenGL you need to install
this patch, adviced is to use the latest version: utglr34.zip |
| utglr32.zip |
Older Version |
|
 |
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Unreal
Tournament
utglr32.zip Details
To be able to run the S3TC textures under OpenGL you need to install
this patch, adviced is to use the latest version: utglr34.zip |
| utglr31.zip |
Older Version |
|
 |
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Unreal
Tournament
utglr31.zip Details
To be able to run the S3TC textures under OpenGL you need to install
this patch, adviced is to use the latest version: utglr34.zip |
| utglr30.zip |
Older Version |
|
 |
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Unreal
Tournament
utglr30.zip Details
To be able to run the S3TC textures under OpenGL you need to install
this patch, adviced is to use the latest version: utglr34.zip |
| utglr29.zip |
Older Version |
|
 |
| |
Unreal
Tournament
utglr29.zip Details
To be able to run the S3TC textures under OpenGL you need to install
this patch, adviced is to use the latest version: utglr34.zip |
| utglr28.zip |
Older Version |
|
 |
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Unreal
Tournament
utglr28.zip Details
To be able to run the S3TC textures under OpenGL you need to install
this patch, adviced is to use the latest version: utglr34.zip |
| utglr28src.zip |
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 |
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Unreal
Tournament
utglr28src.zip Details
Notes about the source code
The source code has been modified extensively. Although I did not
try to break Linux support completely, I did add some Windows specific
code. Feel free to email me at smpdev@mindspring.com if you need any
help getting it to build on Linux. Make sure to add the NO_UNICODE_OS_SUPPORT
define when building it on Win32. The source code package
only contains .cpp and .h files from the OpenGL\Src subdirectory,
which is where my changes are. You will need to get the 432 headers
from Epic to be able to build it. You can download these from the
Unreal Technology Downloads page.
For version 1.2 and up, I had to remove the operator new and delete
overrides to make the new C++ debug functions work. I included a
copy of the modified UnFile.h with the proper ifdefs. I just have
it pass things through to malloc and free instead. I believe the
problem may be with the overrides not handling 0 byte allocations
as malloc and new do. |
| utglr29src.zip |
|
|
 |
| |
Unreal
Tournament
utglr29src.zip Details
Notes about the source code
The source code has been modified extensively. Although I did not
try to break Linux support completely, I did add some Windows specific
code. Feel free to email me at smpdev@mindspring.com if you need any
help getting it to build on Linux. Make sure to add the NO_UNICODE_OS_SUPPORT
define when building it on Win32. The source code package
only contains .cpp and .h files from the OpenGL\Src subdirectory,
which is where my changes are. You will need to get the 432 headers
from Epic to be able to build it. You can download these from the
Unreal Technology Downloads page.
For version 1.2 and up, I had to remove the operator new and delete
overrides to make the new C++ debug functions work. I included a
copy of the modified UnFile.h with the proper ifdefs. I just have
it pass things through to malloc and free instead. I believe the
problem may be with the overrides not handling 0 byte allocations
as malloc and new do. |
| utglr30src.zip |
|
|
 |
| |
Unreal
Tournament
utglr30src.zip Details
Notes about the source code
The source code has been modified extensively. Although I did not
try to break Linux support completely, I did add some Windows specific
code. Feel free to email me at smpdev@mindspring.com if you need any
help getting it to build on Linux. Make sure to add the NO_UNICODE_OS_SUPPORT
define when building it on Win32. The source code package
only contains .cpp and .h files from the OpenGL\Src subdirectory,
which is where my changes are. You will need to get the 432 headers
from Epic to be able to build it. You can download these from the
Unreal Technology Downloads page.
For version 1.2 and up, I had to remove the operator new and delete
overrides to make the new C++ debug functions work. I included a
copy of the modified UnFile.h with the proper ifdefs. I just have
it pass things through to malloc and free instead. I believe the
problem may be with the overrides not handling 0 byte allocations
as malloc and new do. |
| utglr31src.zip |
|
|
 |
| |
Unreal
Tournament
utglr31src.zip Details
Notes about the source code
The source code has been modified extensively. Although I did not
try to break Linux support completely, I did add some Windows specific
code. Feel free to email me at smpdev@mindspring.com if you need any
help getting it to build on Linux. Make sure to add the NO_UNICODE_OS_SUPPORT
define when building it on Win32. The source code package
only contains .cpp and .h files from the OpenGL\Src subdirectory,
which is where my changes are. You will need to get the 432 headers
from Epic to be able to build it. You can download these from the
Unreal Technology Downloads page.
For version 1.2 and up, I had to remove the operator new and delete
overrides to make the new C++ debug functions work. I included a
copy of the modified UnFile.h with the proper ifdefs. I just have
it pass things through to malloc and free instead. I believe the
problem may be with the overrides not handling 0 byte allocations
as malloc and new do. |
| utglr32src.zip |
|
|
 |
| |
Unreal
Tournament
utglr32src.zip Details
Notes about the source code
The source code has been modified extensively. Although I did not
try to break Linux support completely, I did add some Windows specific
code. Feel free to email me at smpdev@mindspring.com if you need any
help getting it to build on Linux. Make sure to add the NO_UNICODE_OS_SUPPORT
define when building it on Win32. The source code package
only contains .cpp and .h files from the OpenGL\Src subdirectory,
which is where my changes are. You will need to get the 432 headers
from Epic to be able to build it. You can download these from the
Unreal Technology Downloads page.
For version 1.2 and up, I had to remove the operator new and delete
overrides to make the new C++ debug functions work. I included a
copy of the modified UnFile.h with the proper ifdefs. I just have
it pass things through to malloc and free instead. I believe the
problem may be with the overrides not handling 0 byte allocations
as malloc and new do. |
| utglr33src.zip |
|
|
 |
| |
Unreal
Tournament
utglr33src.zip Details
Notes about the source code
The source code has been modified extensively. Although I did not
try to break Linux support completely, I did add some Windows specific
code. Feel free to email me at smpdev@mindspring.com if you need any
help getting it to build on Linux. Make sure to add the NO_UNICODE_OS_SUPPORT
define when building it on Win32. The source code package
only contains .cpp and .h files from the OpenGL\Src subdirectory,
which is where my changes are. You will need to get the 432 headers
from Epic to be able to build it. You can download these from the
Unreal Technology Downloads page.
For version 1.2 and up, I had to remove the operator new and delete
overrides to make the new C++ debug functions work. I included a
copy of the modified UnFile.h with the proper ifdefs. I just have
it pass things through to malloc and free instead. I believe the
problem may be with the overrides not handling 0 byte allocations
as malloc and new do. |
| utglr34src.zip |
|
|
 |
| |
Unreal
Tournament
utglr34src.zip Details
Notes about the source code
The source code has been modified extensively. Although I did not
try to break Linux support completely, I did add some Windows specific
code. Feel free to email me at smpdev@mindspring.com if you need any
help getting it to build on Linux. Make sure to add the NO_UNICODE_OS_SUPPORT
define when building it on Win32. The source code package
only contains .cpp and .h files from the OpenGL\Src subdirectory,
which is where my changes are. You will need to get the 432 headers
from Epic to be able to build it. You can download these from the
Unreal Technology Downloads page.
For version 1.2 and up, I had to remove the operator new and delete
overrides to make the new C++ debug functions work. I included a
copy of the modified UnFile.h with the proper ifdefs. I just have
it pass things through to malloc and free instead. I believe the
problem may be with the overrides not handling 0 byte allocations
as malloc and new do. |
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