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| Info: |
S3TC
server packages for Unreal Tournament. |
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S3TC
server packages for Unreal Tournament. |
Chapter
01 |
| Purpose
of the S3TC server packages |
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The sole purpose
of these downloads and explanations is to make it possible for S3TC
players to go play online without having to deal with the so called
"skating player glitch" We asume that any server admin wants
to make sure clients can play on their server(s) without any problems
or hassle. If you are a server admin than you can help your clients
by switching out all Stock Unreal Tournament textures for the textures
offered here.
In effect it doesnt change anything at all on the server, the gameplay
will be the same, the mods will be the same, the maps will be the
same, the downloads will be the same(which is none since the packages
are stock packages), etc, etc.
The only thing it does, is making sure S3TC players will have just
as much fun playing on your server(s) as any other player. So if you
want to help out the Unreal Tournament community than its highly appreciate
if you go use the serverpackages for your server(s). |
This is a simple
explanation really, for Servers you have
to use the normal textures! The S3TC textures are purelly ment for
ClientSided playing and should never be used for Servers nor Editing
!
Also, all textures that have been released as so called Net textures
(reduced 'server only' textures) should never
be used ! |
What is the skating
player glitch ?
The skating player glitch occurs when players use the S3TC textures
for online playing. If the server is loaded with the improper textures
than the glitch will apear. From the players point of view all other
players and bots apear to be frozen and seem to skate around on oné
leg. If such a player is killed, a ghost image from the dead player
remains in view (garbage is not being collected and destroyed).
Anyone can understand that this is an unwanted situation, and, actually
pretty easy to solve...........
- Server admins should never,
ever load any S3TC
textures on their server(s) !
- Server admins should never use
the so called Net textures (reduced 'server only' textures) !
- Server admins should never
use the textures from the 2nd CD !
Solution:
Serveradmins should only
use the normal textures that came with the 1st CD. |
If needed
you can download the texture packages that are safe to use for servers.
The downloads contain all texture packages from the 1st CD as well
as 5 texture packages from the 2nd CD that aren't present on the
1st CD. The downloads also contain the texture packages from the
Bonus Packs that cannot be found on the CD's. Than there is an additional
UnrealGold package in the download. Loading these textures on the
server should cover all textures released by Epic for Unreal, UnrealGold,
Unreal Tournament and Unreal Tournament G.O.T.Y.
For the downloads you can choose the platform you use to run Unreal
Tournament or any filetype you wish. All downloads contain the exact
same texture packages, simply pick the filetype of your choice.
| |
| 1st
UT CD |
|
2nd
UT CD |
Bonus
Pack 4 |
Unreal
Gold |
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AlfaFX.utx
Ancient.utx
ArenaTex.utx
Belt_fx.utx
BluffFX.utx
BossSkins.utx
castle1.utx
ChizraEFX.utx
city.utx
commandoskins.utx
Coret_FX.utx
Creative.utx
credits.utx
Crypt.utx
Crypt2.utx
Crypt_FX.utx
CTF.utx
DacomaFem.utx
DacomaSkins.utx
DDayFX.utx
DecayedS.utx
Detail.utx
DMeffects.utx
Egypt.utx
EgyptPan.utx
eol.utx
Faces.utx
FCommandoSkins.utx
Female1Skins.utx
Female2Skins.utx
FireEng.utx
FlareFX.utx
FractalFX.utx
GenEarth.utx
GenFluid.utx
GenFX.utx
GenIn.utx
GenTerra.utx
GenWarp.utx
GothFem.utx
GothSkins.utx
GreatFire.utx
GreatFire2.utx
HubEffects.utx
Indus1.utx
Indus2.utx
Indus3.utx
Indus4.utx
Indus5.utx
Indus6.utx
Indus7.utx
ISVFX.utx
JWSky.utx
LadderFonts.utx
LadrArrow.utx |
LadrStatic.utx
LavaFX.utx
Lian-X.utx
Liquids.utx
Logo.utx
Male1Skins.utx
Male2Skins.utx
Male3Skins.utx
MenuGr.utx
Metalmys.utx
Mine.utx
NaliCast.utx
NaliFX.utx
NivenFX.utx
noxxpack.utx
of1.utx
Old_FX.utx
Palettes.utx
PhraelFx.utx
PlayrShp.utx
Queen.utx
RainFX.utx
Render.utx
RotatingU.utx
Scripted.utx
SGirlSkins.utx
ShaneChurch.utx
ShaneDay.utx
ShaneSky.utx
Skaarj.utx
SkTrooperSkins.utx
SkyBox.utx
SkyCity.utx
Slums.utx
Soldierskins.utx
SpaceFX.utx
Starship.utx
tcowmeshskins.utx
TCrystal.utx
Terranius.utx
tnalimeshskins.utx
TrenchesFX.utx
tskmskins.utx
UT.utx
UT_ArtFX.utx
UTbase1.utx
UTcrypt.utx
UTtech1.utx
UTtech2.utx
UTtech3.utx
UWindowFonts.utx
XbpFX.utx
XFX.utx
Xtortion.utx
xutfx.utx |
chaostex.utx
chaostex2.utx
JezzTex.utx
Jezztex2.utx
SnowDog.utx |
Factory.utx
SGTech1.utx |
Langs.utx |
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| Plain Unreal
Tournament and Unreal Tournament G.O.T.Y.:
Add the textures to your C:\UnrealTournament\Texture
folder by overwriting the excisting packages inthere.
Anthology Unreal Tournament:
Add
the textures to your C:\Unreal Anthology\UnrealTournament\Texture
folder by overwriting the excisting packages inthere.
Steam Unreal Tournament:
No information
available, but you should place the packages into your Texture
folder by overwriting the excisting packages inthere.
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It might also
be helpfull for S3TC players to add something like "UTRP
Ready" or simply "UTRP"
in the servers name, where UTRP
stands for Unreal
Tournament Retexturing
Project.
More general info on the project can be found on the UTRP
page (link opens in new window)
(Yes, we are aware that those pages need an overhaul since those are
pretty much copies from the Unreal Retexturing Project)
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Q:
If i use these packages, will clients have to download those from
my server ?
A:
No, these packages are stock textures from UT, and all clients already
have them in their Texture folder.
.---------------------------------
Q:
Does that also apply to the extra packages like the UnrealGold and
the mod packages ?
A:
No, if a map is run that needs the mod or UnrealGold textures, the
clients will download those from your server, providing they dont
have them. But effectivelly this is what always happens if you run
custom maps and mods on your server. So for those its business as
usual.
.---------------------------------
Q:
Will the behaviour of the server change ?
A:
No, you will not notice any difference.
.---------------------------------
Q:
Will the behaviour of the mods change ?
A:
No, they will work the same as before, nothing different will happen.
.---------------------------------
Q:
Is there any change at all ?
A:
No-one will know there you are using "other" textures, only
S3TC clients will notice they now CAN play on your server.
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Credits go to:
Shivaxi for providing the Macintosh SitX files.
Lee_Stricklin for providing all the tar files for Linux.
Diehard for providing the zip, rar and 7z files  |
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